Jul. 20th, 2011

chattersphere: (Default)
The following information was found at the Portal 2 text dump at GameFAQs by oblivion from aoc and is from the commentary in Portal 2.


"THE EYE HAS IT"
"[Karen Prell] How do you make a giant mechanical eyeball express life and emotions, let alone give the impression that he's talking when he has no mouth? The animator's understanding of human behavior came in handy for bringing Wheatley the personality sphere to life. Talking is so much more than just moving a character's mouth. You have to use body language, head attitudes and rhythm of movement and eye focus to indicate a character's feelings and motivations. Slow, smooth head moves, a steady gaze and a relaxed eye aperture indicate that Wheatley is calm. Short, sharp head turns, rapid blinks and glancing around indicate nervousness or deceit. Add a tightly constricted eye aperture and a little shiver to show fear. Tilting the body away while keeping the eye focused on the player signals an attempt at cleverness that ultimately only fools Wheatley himself. Suspicion is communicated by squinting his eyelids and handles, which function as very expressive eyebrows and cheeks. It's also fun to remind the player that Wheatley is a machine. When hacking, his eye and body segments become perfectly centered and spin mechanically, inspired by the spinning tape reels on old Univac computers. And when he wants to look far in front, he flips his eye all the way over to the other side of his head. This animation approach combined with the writing and vocals makes Wheatley quite a unique and entertaining character--part human, part machine, all eye, and no brain."


"WHEATLEY MODEL"
"[Richard Lord] The Wheatley model was designed as a mechanical version of the original Portal 1 personality sphere. Originally they filled a very similar role to that in Portal 1, so we needed one base model which could hold a lot of different expressions. Experimenting with different rigging ideas we came up with the onion skin design where a number of spherical plates could slide around inside each other all supported on a small motion platform mounted on a gyroscope. This meant that no matter what expression Wheatley was pulling, he always retained his spherical shape. The modelers and the animators collaborated closely on these early tests to make sure the design supported the range of expression needed to satisfy any personality sphere that got designed. Lots of ideas were thrown out, such as a small internal robot arm that Wheatley could pull out of one of his ports and pull himself around with. We were careful to make the mechanics look plausible, but we had to cheat the eyelids, since they ended up being a physical impossibility. There was no way all that geometry could fit into the space around his eye without clipping out the other side, but they were such an essential feature of the model that we resorted to crushing them up inside the eye where the player can't see them."
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Fact:  Wheatley can survive on 1.1 volts of power.
The Announcer says near the beginning of Portal 2:  "Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science personality constructs will remain functional in apocalyptic, low power environments of as few as 1.1 volts."

Fact:  Wheatley can survive temperatures up to 4000° Kelvin (6740.33° Fahrenheit, 3726.85° Celsius).
In Portal, GLaDOS says: "Congratulations. The test is now over. All Aperture technologies remain safely operational up to 4000 degrees Kelvin. Rest assured that there is absolutely no chance of a dangerous equipment malfunction prior to your victory candescence. Thank you for participating in this Aperture Science computer-aided enrichment activity. Goodbye."

Fact:  Any pain Wheatley feels is probably simulated.
In Portal 2, after Chell and Wheatley make the crap turrets the default setting, he laughs at some of the turrets being sent to their doom and says:  "Our handiwork. Shouldn't laugh. They do feel pain. Of a sort. All simulated. But real enough for them I suppose."  Many of Aperture's technology seems to be equipped with extra things such as pain simulators.

Fact:  Wheatley somehow has a sense of smell.
Throughout Portal 2 he says that humans are smelly and asks Chell if she smells neurotoxin.
chattersphere: (Default)
I've sorted out his back history as best as I can.  When I'm unsure of something or using speculation, I've left notes that give more information.

Anyways, there's MAJOR spoilers for Portal 2 all throughout, so don't look through it unless you've already played or you don't care about spoilers.

Also, if I've messed anything up or if you have a comment on something, feel free to let me know!

References:

Portal 2
The Final Hours of Portal 2
Combine OverWiki
The Portal Wiki
Portal 2 textdump by oblivion from aoc at GameFAQs


Complete Timeline Under Here )
chattersphere: (Default)
This timeline stops at a point in Portal 2 where I take Wheatley from in the following RP games:
[livejournal.com profile] farmbasket


There are quite a few spoilers in this time line, but less than in the complete one.  Don't look at it unless you want some of Portal 2 spoiled for you.


Also, if I've messed anything up or if you have a comment on something, feel free to let me know!


References:

Portal 2
The Final Hours of Portal 2
Combine OverWiki
The Portal Wiki
Portal 2 textdump by oblivion from aoc at GameFAQs


Partial Timeline Under Here )
chattersphere: (Default)
Wheatley is a little familiar with the Spanish language.  In Portal 2, he uses a few phrases.  This is a listing of all the Spanish Wheatley canonly is proven to know or not.


Spanish Wheatley Knows:

"Hola, amigo! Abre la puerta! Donde esta..."
("Hello friend! Open the door! Where is--")

"Dos Muerte."
("Two Death.")


Spanish Wheatley Doesn't Know:

"Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual."
("You are using this translation software incorrectly. Please consult the user manual.")
chattersphere: (Default)
These are all the hacking methods that Wheatley uses in Portal 2.  I tried my best to get them all, but I might have missed some or messed up the details on these.

There are spoilers for various parts of Portal 2 in here, so please don't read unless you want spoilers.


Click to Hack Into the List )

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